Wednesday, March 21, 2018

Modeling Reality with Virtual Worlds


These virtual worlds can be used in a couple of ways.  They can be used for training purposes.  You wouldn’t need to pack 0 employees into a room for training now when they could all just log in and have their virtual avatar complete the training.  They can also be used just to experience new things or demonstrate new products.  Like in the article “Ive Been in that Club Just not in Real Life,” if someone wanted to visit a place but couldn’t get there physically, it would allow that to happen..  I think the two main pros are the accessibility and the creativeness this offers.  It opens up a whole new platform for artists and designers because now they can design actual worlds.  In the Forbes article, “After second life can virtual worlds get a reboot,” it says “Basically we envisioned it, collected ideas, had brainstorming meetings, and said to ourselves, what if we did this?  It basically has opened up a new creative outlet.  I do believe that there are some cons though.  The main one being that people can get too immersed in these virtual worlds.  These virtual worlds are not a substitute for human interaction in my opinion. 


http://www.nytimes.com/2008/01/06/arts/television/06itzk.html?module=ArrowsNav&contentCollection=Television&action=keypress&region=FixedLeft&pgtype=article

https://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/#41493907735a

1 comment:

  1. I agree that the cons for virtual worlds is that people get so into these worlds that they start to believe its "real". I also agree that virtual worlds are not a substitute for human interactions because although virtual worlds allows you to be creative, it is all online based rather than talking and interacting with people in real life.

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