These virtual worlds can
be used in a couple of ways. They can be
used for training purposes. You wouldn’t
need to pack 0 employees into a room for training now when they could all just
log in and have their virtual avatar complete the training. They can also be used just to experience new
things or demonstrate new products. Like
in the article “Ive Been in that Club Just not in Real Life,” if someone wanted
to visit a place but couldn’t get there physically, it would allow that to
happen.. I think the two main pros are
the accessibility and the creativeness this offers. It opens up a whole new platform for artists
and designers because now they can design actual worlds. In the Forbes article, “After second life can
virtual worlds get a reboot,” it says “Basically we envisioned it, collected ideas, had brainstorming meetings,
and said to ourselves, what if we did this?” It basically has opened up a new creative
outlet. I do believe that there are some
cons though. The main one being that
people can get too immersed in these virtual worlds. These virtual worlds are not a substitute for
human interaction in my opinion.
http://www.nytimes.com/2008/01/06/arts/television/06itzk.html?module=ArrowsNav&contentCollection=Television&action=keypress®ion=FixedLeft&pgtype=article
https://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/#41493907735a
I agree that the cons for virtual worlds is that people get so into these worlds that they start to believe its "real". I also agree that virtual worlds are not a substitute for human interactions because although virtual worlds allows you to be creative, it is all online based rather than talking and interacting with people in real life.
ReplyDelete